Recent Articles
April 24, 2009
No longer can companies debut a widget and wait for the kudos to come. Today, brands must market - and target -- their apps to see success
November 05, 2008
Social networks are playing an increasingly important role in driving the popularity of television shows and should be factored into the weekly TV rankings, a new report by Networked Insights concludes.
October 20, 2008
Consumers are increasingly interested in information about organic and all-natural foods - and marketers are responding with education-oriented campaigns.
October 15, 2008
Business optimization software provider Omniture has acquired Mercado's site search and merchandising business for $6.5 million and the assumption of certain liabilities. The deal will enable Orem, UT-based Omniture to expand its site search and merchandizing solutions, especially in the retail space.
October 14, 2008
Looking to bridge the gap between e-mail and social networking campaigns, Atlanta-based Silverpop has developed a new technology that allows recipients to post offers, promotion and other content embedded in e-mails to their Facebook, MySpace or other social network pages.
October 10, 2008
Although still in its infancy, machinima — animated films created by using a number of different game or virtual world engines — is rapidly emerging as a surprisingly effective new tool for marketers.
October 06, 2008
Passionate players mean a responsive audience for video game marketers - but a competitive market means it's tough for campaigns to stand out.
October 03, 2008
Top brands address challenges of expanding social media programs internationally.
August 22, 2008
A taste for food-related coverage has helped this magazine sector hold steady.
August 04, 2008
Many brands are looking to leverage the passion and enthusiasm that consumers — especially males age 18-34 — have for video games, with campaigns both in and around game play.